A downloadable game for Windows and macOS

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MAVEA is a short puzzle game that lets you explore
and eventually escape a surreal temple

move: WASD, left analog stick or D-pad
sprint: left shift or left bumper
interact: E, return or controller button 1
shoot: left mouse button or controller button 2
pause/menu: escape or start/menu
show crosshair: right mouse button or right bumper
the puzzles in this game rely on audio

made for the Adaptive Music Jam

art, game design, music, sound design & programming
by Henning Behrendt
eye design by Pia Raab
playtesters: Marco Dreckkötter, Benedikt Raab, Mathias Riediger, 
Jan Schreiter & Jasmin Schürmann

assets used: Flat Kit by Dustyroom, Geometry FX Particles by beffio, InControl by Gallant Games, Humpback Whale by janpec, PBR Killer Masks by Jesper Molander & Translucent Crystals by SineVFX

palette used: comfy52 by bess

software used: Aseprite, Blender, Cubase, FMOD, GIMP, Inno Setup, Perforce, Unity & Visual Studio

StatusReleased
PlatformsWindows, macOS
Release date Oct 17, 2021
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorTalk Like a Beluga
GenrePuzzle
Made withBlender, Unity, Aseprite, GIMP
Tagsadaptive-music-jam, artgame, Atmospheric, Cartoon, First-Person, maze, Minimalist, moebius, psychedelic, Surreal
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)

Download

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Click download now to get access to the following files:

Mavea_Mac.zip 90 MB
Mavea_Win.zip 62 MB

Development log

Comments

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(+1)

Neat experience! Loved the sound design in this game, it’s well done! This game only seems to have one type of sound based puzzle, it would have been cool to see it fleshed out a bit more. I also didn’t understand what the mask was for? (I think it’s telling you where to go?) Regardless, it was an enjoyable experience!

Hey, thanks for making this video! I really enjoyed watching it. :)
You pretty much figured everything out.
The mask is more of an extra to make the maze feel more alive, have a bit of a creepy surprise element and to be able to shoot something.
It will just show up in random places and watch you. When shot it will re-materialise somewhere else. At first I wanted it to be able to kill the player and have a whole health and ammo system and whatnot, but since this was done for a game jam in a limited time period I decided to scrap this idea.
I might come back to this project after a while and expand upon it though.
There is one thing you missed. When looking out the window in the room with the checkered floor you can see a whale flying by at times. It doesn't do anything other than being eye candy and an additional hint for the ocean sound though.