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originally made for the Falling Block Jam 2025
Controls
- move: AD or left analog stick
- speed up: S or right trigger
- shuffle: return or controller button 1
- pause/menu: escape or start/menu
Credits
- developed by Henning Behrendt
- software used: Aseprite, FMOD, Perforce, Rider & Unity
- websites used: chatgpt.com & lospec.com
| Updated | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Talk Like a Beluga |
| Genre | Puzzle |
| Made with | Unity |
| Tags | Casual, Pixel Art |
| Average session | A few minutes |
| Inputs | Keyboard, Gamepad (any) |

Comments
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It seemed somewhat erratic - sometimes it would clear the entire colour-matched block, other times it would ignore the same colours on the side and only clear the 3 blocks in the middle.
I prefer to use the arrow keys, not A and D (so I can play with my right hand).
It gave the impression that there was a large playing field, but the game play only happened in a small section of the screen which was initially confusing to me.
Thanks!
I’ll add arrow keys and a visual cue for the bounds of the playing field.
Regarding how matches are cleared: I originally tried clearing whole blobs of one colour, but it felt too easy and not very strategic. Right now it clears lines of three or more - horizontal, vertical, or diagonal. Overlapping lines are allowed, but for example, two blocks sitting next to a three-block match won’t clear unless they’re also part of a line of three. I’ll think about how to make these rules clearer in-game so they’re easier to pick up.
So:
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→ clears completely
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→ only the three on the left clear
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→ the four on the left clear
Now that you've explained it, I can see the pattern. I enjoy falling block games, and the three blocks adds a level of challenge. I only lasted to about a score of 220 which took a few minutes.