originally made for the Falling Block Jam 2025


Controls

  • move: AD or left analog stick
  • speed up: S or right trigger
  • shuffle: return or controller button 1
  • pause/menu: escape or start/menu


Credits

  • developed by Henning Behrendt
  • software used: Aseprite, FMOD, Perforce, Rider & Unity
  • websites used: chatgpt.com & lospec.com
Updated 6 days ago
StatusIn development
PlatformsHTML5
AuthorTalk Like a Beluga
GenrePuzzle
Made withUnity
TagsCasual, Pixel Art
Average sessionA few minutes
InputsKeyboard, Gamepad (any)

Comments

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It seemed somewhat erratic - sometimes it would clear the entire colour-matched block, other times it would ignore the same colours on the side and only clear the 3 blocks in the middle.  

I prefer to use the arrow keys, not A and D (so I can play with my right hand).

It gave the impression that there was a large playing field, but the game play only happened in a small section of the screen which was initially confusing to me.  

Thanks!

I’ll add arrow keys and a visual cue for the bounds of the playing field.

Regarding how matches are cleared: I originally tried clearing whole blobs of one colour, but it felt too easy and not very strategic. Right now it clears lines of three or more - horizontal, vertical, or diagonal. Overlapping lines are allowed, but for example, two blocks sitting next to a three-block match won’t clear unless they’re also part of a line of three. I’ll think about how to make these rules clearer in-game so they’re easier to pick up.

So:



□  □  □

→ clears completely


□  □
□  □

→ only the three on the left clear



□  □
□  □

→ the four on the left clear

Now that you've explained it, I can see the pattern. I enjoy falling block games, and the three blocks adds a level of challenge.  I only lasted to about a score of 220 which took a few minutes.